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Darkest dungeon review and critique joeseph anderson
Darkest dungeon review and critique joeseph anderson










darkest dungeon review and critique joeseph anderson

It is in fact the game's responsibility to somehow gives players a clue. On the other hand, it seems clear that players split cleanly into those who don't need the lesson, and those who don't cop to the lesson, and the latter are in the majority.Īnderson found his strategy, got into a rut, and blamed Darkest Dungeon for his unwillingness to adjust.Īnd here's the kicker: he wasn't wrong. It almost seems as if Red Hook knew about this, hence the one particularly repeated ancestor line. On one hand, this is a valuable life lesson about overconfidence. I'd much rather find out that the game is flawed.Īnderson's main problem was this: "I learned everything in 10 hours." If you start making an objective statement, and are wrong, you get off on the wrong foot, then head down the wrong path, then charge into the weeds so you're not even on the path. Once you say you've stopped having fun, then we can have a discussion about whether it's because the game is flawed, or because it's just not your type of game. "I stopped having fun," is a subjective statement, and absolutely inarguable. "It is grindy," is an objective statement, and only dubiously true. You planned to make an in-depth review? Well, that was a bad plan.

darkest dungeon review and critique joeseph anderson

Unless you're being paid handsomely, I suppose. If you stop having fun ten hours in, don't play a further seventy. However, they've explained their thoughts in enough detail that I can see what went wrong. This reviewer, like many players, is fundamentally mistaken.












Darkest dungeon review and critique joeseph anderson